Tuesday, August 6, 2013
Medieval back of the envolope profit estimation
This may look a bit like chicken scratch, but it seems like the Medieval dining business is pretty profitable (as long as the turnout is as good as the day I went).
Sunday, June 30, 2013
Playing to Lose
“What does the fisherman do when all the fish are gone?
Does he cast his line for the nth time wishing for one more bite?
Does he leave the watery lover he’s known all his life?
Does he beg and cry to god for some miracle?
Or does he slump at the bow of his boat, watching the sunset, knowing that he was the author of his own fate.”
Does he cast his line for the nth time wishing for one more bite?
Does he leave the watery lover he’s known all his life?
Does he beg and cry to god for some miracle?
Or does he slump at the bow of his boat, watching the sunset, knowing that he was the author of his own fate.”
There’s such a thing as winning too much. There’s a point where you can become so good at a game that your opponent doesn’t see a reason to go against you. Some may see the point where you have gained complete superiority over your opponent as the ultimate win, but I beg to differ.
Sunday, May 19, 2013
Terrible horrible no good very bad people
Have you ever run into a terrible, horrible, no good very bad person? Chances are you probably have, and most of the time, there’s an easy way to avoid them, but what about those times that you can’t? What about circumstances that force you to be side by side a terrible, horrible, no good, very bad person? Perhaps you’ve entered into a rental deal with someone who you thought was a nice person, but after the agreement was signed they turned into the roommate from hell. Or what if your company has to source a part from someone you can’t tolerate in the slightest, a person who seemingly dedicates their existence to making you miserable? When words and actions in no way solve the problem, what do you do?
Saturday, March 16, 2013
Veronica Mars: The end of Kickstarter?
Controversy over the recent success of the Veronica Mars Kickstarter has erupted over the past few days. Recently Rob Thomas started a Kickstarter campaign to create a movie for the highly popular, but cancelled, show Veronica Mars. This controversy is centered on the fact that this project isn't for some small entrepreneur who has an idea, but doesn't have the resources to develop it, instead the campaign is to sponsor a film for Warner Bros. As Rob Thomas says on the Kickstarter posting, "Warner Bros. wasn’t convinced there was enough interest to warrant a major studio-sized movie about Veronica and the project never got off the ground." Now the public is doing the funding in place of Warner Bros., and it has been very successful. At the writing of this article the campaign has raised $3,557,220, a very large sum over the requested $2,000,000. It's obvious these fans want to support something they love, but in this case it seems like they are supporting Warner Bros.
Thursday, February 21, 2013
The sociology and economics of clowning - Observations
Walking through a park in Monterrey guarantees that a person will get accosted by clowns. While they're antics bring a smile to my face, the tactics they employ are what drew my curiosity.
Like any other street performers the goal of these clowns is to draw an audience and for that audience to give money. This is the source of the performers' income so they have a strong incentive to not only attract a big crowd, but also find methods to get this crowd to give them money.
While one may think the talent of the clown is the main driver of revenue I would have to respectfully disagree. Carefully thought out, and practiced techniques are the key to these clowns earnings.
Like any other street performers the goal of these clowns is to draw an audience and for that audience to give money. This is the source of the performers' income so they have a strong incentive to not only attract a big crowd, but also find methods to get this crowd to give them money.
While one may think the talent of the clown is the main driver of revenue I would have to respectfully disagree. Carefully thought out, and practiced techniques are the key to these clowns earnings.
Sunday, January 27, 2013
Business Observations: Diamond Dash
Recently for the sake of coworker competitionn I started playing a game entitled Diamond Dash (this is a screenshot on the right). It has everything a game needs: points, flashing lights, and addictive gameplay. The goal is to find groups of three or more blocks of the same color and touch them, thus destroying them and increasing your score. Each week you are entered into a competition with all of your friends who play the game. Beating them gives you bragging rights.

The goal is to beat your friends, and the only way to do that is increasing your score. The items on the left provide you with a means of drastically increasing that score and this is what drew my interest.
The only way to the coins you need to buy the items on the left is to play the game (or pay). When you get a powerup it is automatically used in the following game.
You have to buy several of the "Mystic Bombs" and "Time Bonuses" to unlock the "Color Splash" (the game gives you five "Color Splashes" when it is unlocked). Chances are by the time you unlock the "Color Splash" you no longer have enough coins to buy the the other two power ups. As the game uses up your "Color Splashes" you soon realize that you could get a significantly higher score if you combined the "Color Splash" with the other two. But without the coins to buy the items you can only imagine it.
This is the point where they gain the most of their customers. The desire to show superiority over one's peers can be fulfilled with the payment of a few dollars. But what happens when one's peers start paying too?
The game is fun, but I think I'll be uninstalling it pretty soon. Wasting money to beat people in a pointless game? Not my cup of tea.

The goal is to beat your friends, and the only way to do that is increasing your score. The items on the left provide you with a means of drastically increasing that score and this is what drew my interest.
The only way to the coins you need to buy the items on the left is to play the game (or pay). When you get a powerup it is automatically used in the following game.
You have to buy several of the "Mystic Bombs" and "Time Bonuses" to unlock the "Color Splash" (the game gives you five "Color Splashes" when it is unlocked). Chances are by the time you unlock the "Color Splash" you no longer have enough coins to buy the the other two power ups. As the game uses up your "Color Splashes" you soon realize that you could get a significantly higher score if you combined the "Color Splash" with the other two. But without the coins to buy the items you can only imagine it.
This is the point where they gain the most of their customers. The desire to show superiority over one's peers can be fulfilled with the payment of a few dollars. But what happens when one's peers start paying too?
The game is fun, but I think I'll be uninstalling it pretty soon. Wasting money to beat people in a pointless game? Not my cup of tea.
Monday, December 10, 2012
Business Observations: People in Mexico don't like pear juice...
While bottles of this type of juice
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